Cybernetic Overflow
Trap Normal

Cybernetic Overflow

  • Archetype:
  • Cyber Dragon

  • View:
  • 6546




Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 56
Deck 59

Cybernetic Overflow — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55.6 · Deck: 58.6 · Meta: provisional
  • Primary role: Removal · Secondary: Searcher/Tutor

Why it scores here

Cybernetic Overflow turns banished Cyber Dragons into an equal number of opponent destructions, plus a conditional search when it is destroyed by card effect. That is a one-for-one exchange whose scale depends on how many Cyber Dragons of distinct Levels the deck can banish, so it earns its points for interaction reach rather than card advantage. High ATK, view count and the 400-of-400 deck presence earned nothing: the deck sample is filtered to decks that run the card, and the combo corpus records zero starter, searched or material roles, so those signals are context only.

Axis scores

Axis Score Evidence
Accessibility 55 Must be set as a trap and needs qualifying Cyber Dragons in hand, field, or GY; no combo records it as starter or searched, so the live route is inferred (inferred).
Combo & Conversion 45 Converts banished bodies one-for-one into opponent destruction with no board-building text; all 7 combos contain it but role_in_combo is empty, so the conversion is inferred (inferred).
Resource Economy 58 The banish cost is matched count-for-count by destruction, plus a conditional search when destroyed by card effect, giving a roughly even exchange with a small plus (verified).
Effect & Interaction 72 Destroys as many opponent cards as the number of distinct-Level Cyber Dragons it banishes, a scalable removal read directly from the card text (verified).
Material Utility 0 Card type is Trap Card, so it provides no material value (verified).
Resilience & Flexibility 55 The banish cost works from three zones and the search rewards destruction, but as a set trap it is exposed to backrow removal and has no stated protection (inferred).
Deck-Building Efficiency 55 One copy in 390 of 400 sampled decks, tied to the Cyber Dragon and Cyberdark homes but not a garnet; the Level-spread requirement cannot be checked from the evidence (inferred).

Calculation

Weight profile: 0.7 Removal + 0.3 Searcher. Intrinsic ≈ 55.6, Deck ≈ 58.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Scalable one-for-one removal from a flexible banish cost drawn from hand, field, and GY
  • Conditional search when destroyed by card effect adds value after the trap is answered
  • Archetype homes consistently run it, which confirms access but not power

Weaknesses

  • Reactive trap that needs a set space and qualifying Cyber Dragons of distinct Levels
  • Destroy count is capped by the number of distinct-Level Cyber Dragons available
  • Does not build a board or supply material, so it adds little to combo conversion
  • Archetype-locked: the text names only Cyber Dragons and Cyber Spell/Trap cards

Counters / choke points

  • Backrow destruction of the set trap before it is activated
  • Negation of the activation
  • An opponent with no cards on the field, since the destroy count then has no targets

Best use

One-copy removal trap in Cyber Dragon engines that can banish distinct-Level Cyber Dragons. Decks: Cyber Dragon (archetype 716, 173 sampled decks), Cyberdark (archetype 672, 108 sampled decks). Suggested copies: 1.

Evidence & gaps

  • Verified: Trap Card; archetype Cyber Dragon; formats TCG, OCG, MasterDuel, DuelLinks; Banish Cyber Dragon(s) with different Levels from hand, field and/or GY, then destroy an equal number of opponent cards; Search one Cyber Spell/Trap from Deck when destroyed by card effect; each effect is once per turn; 390 of 400 sampled decks run one copy; 400 of 400 run it in main
  • Observed: All 7 combo appearances include the card; as_starter, as_searched, as_material and as_payoff counts are all 0; faceDownST is 0 in the three shown boards; Cyber Dragon Core and Cyber Emergency co-occur in 100% of the sampled decks; Usage inclusion: Cyberdark (gameplay 6) 80%, Cyber Dragon (gameplay 4) 53.8%, Cyber Dragon (gameplay 6) 53.3%
  • Inferred: Trap timing and activation window are not stated in the evidence, so reactive use is inferred from the trap type; Removal scale is limited by the number of distinct-Level Cyber Dragons available; The combo corpus records board state at end, so it cannot see the reactive value of a set trap
  • Data gaps: Level values of partner Cyber Dragons are absent, so the distinct-Level banish cost cannot be checked against the engine Trap timing, chain window and response rules are not stated in the evidence role_in_combo arrays are empty and all as_* counts are 0, so the card's combo role is untagged, not absent The 400-deck sample is filtered to decks that run the card, so 100% main presence is by construction, not a meta inclusion rate Only 7 combos are recorded Legal copies are given only for DuelLinks; banlist status for TCG, OCG and MasterDuel is unknown No rulings data Guides are deck-level and do not discuss this card specifically usage_statistics covers only four archetype rows











https://metaduelist.com/
Top